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International Journal of Physical Education, Sports and Health
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P-ISSN: 2394-1685 | E-ISSN: 2394-1693 | CODEN: IJPEJB

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2024, Vol. 11, Issue 1, Part D

Development on e-module media in basketball game for improving the learning motivation of the seventh grade students of junior high school


Author(s): Akhmad Khumar Realita Adisasongko and Guntur

Abstract:
Akhmad Khumar Realita Adisasongko: Development on e-module media in basketball game for improving the learning motivation of the seventh grade students of junior high school. Thesis. Yogyakarta: Faculty of Sport and Health Sciences, Yogyakarta State University, 2024.
This research aims to: (1) develop E-Module Media for basketball games to improve learning motivation, (2) analyze E-Module Media for basketball games that are effective for learning based on expert assessments, (3) analyze the practicality of E-Module Media in basketball games for improving learning motivation for the seventh grade students of Junior High School, and (4) analyze the effectiveness of whether or not there is an improvement in learning motivation of the students.
The research was a product of research and development, so this type of research included research and development or abbreviated as R & D. Validation trials were carried out by 2 expert lecturers in the field of materials and media. Product practicality trials were carried out by 2 Physical Education teachers. The small scale test in this research used a sample of 6 students. The large scale test used a sample of 100 students. This research was conducted in Rakit District, Banjarnegara using Random Sampling and the data was taken from 4 Junior High Schools consisted of SMP N 1 Rakit (Rakit 1 Junior High School), SMP N 2 Rakit (Rakit 2 Junior High School), MTs Al Ma'arif Rakit (Al Ma’arif Rakit Islamic Junior High School), and SMP Muhammadiyah Rakit (Muhammadiyah Rakit Junior High School). The data analysis techniques used quantitative and qualitative analysis.
The results of this research and development generate a product in the form of an E-Module Media for basketball games for improving the learning motivation for the seventh grade students of Junior High School. The product is tested by validators and receives a score of 3.63 in the "Decent" conversion category. The product is tested for practicality by the Physical Education teacher and receives a score of 3.75 in the "Practical" conversion category. The product in the small-scale practicality test receives a score of 0.85 in the "Practical" conversion category. Meanwhile, in the large-scale practicality test, it receives a score of 0.92 in the "Practical" conversion category. The research and development product for the E- Module basketball game media is declared effective to use based on trials of the effectiveness of the pretest and post-test on students’ learning motivation. It is proven by the results of the t-test showing that there is a significant difference in the improvement in learning motivation scores for the seventh grade students of Junior High School.


DOI: 10.22271/kheljournal.2024.v11.i1d.3238

Pages: 246-250  |  103 Views  45 Downloads

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International Journal of Physical Education, Sports and Health
How to cite this article:
Akhmad Khumar Realita Adisasongko, Guntur. Development on e-module media in basketball game for improving the learning motivation of the seventh grade students of junior high school. Int J Phys Educ Sports Health 2024;11(1):246-250. DOI: https://doi.org/10.22271/kheljournal.2024.v11.i1d.3238

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